Radium rifle
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your weapons weigh 50% less.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 45% less.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
You do +10% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 45% less.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Your small guns gain a 15% stagger chance and +75% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
Build several sets and switch between them to compare stats.
Power Armor Sets
Build several and switch between them to compare stats.