The Blue Devil
A build that lets you become a wasteland werewolf. (More or less)
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More: Melee builds, Roleplay builds, Solo builds
Your bleed effects have 35% more damage and 25% less duration.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your melee weapons do +30% damage to crippled targets.
You are 50% harder to stagger.
+30% damage against bleeding targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
80% chance to find extra meat from animal corpses.
Deal +10% damage for each impairment your target has.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Eating dog food is now three times as beneficial.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
You will never mutate from rads and RadAway will never cure mutations.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
RadAway removes more radiation based on your INT.
Melee weapons break 40% slower.
Action Points regenerate 30% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
5% chance for Fists Weapons to trigger an explosion on attack hits.
5% chance for Fists Weapons to trigger an explosion on attack hits.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Ignites targets and the ground
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.