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Level 300+
s10
p9
e12
c5
i4
a10
l6

Ultracite Laser Rifle
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
9
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
12
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
5
3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
4
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
Power User
lvl
50

Fusion Cores now last 30% longer.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
10
+5
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

L
6
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (675 / 675)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
28
14
15
5
9
17
11
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
290
AP
307
HP
675
XP
+27%
Resistances
1689
2478
1628
192
348
106
0
Evasion Chance
0

Weapons

Ultracite Laser
Quad
Vital
Lucky Hit
Pin-Pointer's
lvl 50
87
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
52Cell
Range
0
1581
3162
100%50%
AP Cost
30 (10%) 10.2 shots before AP is depleted
10.66
82305.9
-50%
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Hair Trigger Capacitor
Speed: +25%
Weight: +15%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
392
 
194
 
138
 
35
 
35
 
35
L
 
+7
E
 
+2
I
 
+5
HP
 
+80
 when is ghoul = 0
AP Regen
 
+15
AP
 
-1
Carry Weight
 
+50
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
HP
 
+40
 when is ghoul = 0
AP Regen
 
+5
AP
 
-1
Secret Service Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
Secret Service Right Arm
Regenerating
Heal Rate +0.5
Luck
Luck +2
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
L
 
+2
Secret Service Left Leg
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Luck
Luck +2
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
L
 
+2
Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
HP
 
+40
 when is ghoul = 0
AP Regen
 
+5
Carry Weight
 
+30

Power Armor Sets

 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+12
A
 
+2
E
 
+2
HP
 
+200
 when is ghoul = 0
AP
 
-1
Set:
Union
full (6 / 6)
Union Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Hardy
Receive 7% Less Explosion Damage
Arms Keeper's
Weapon Weights Reduced by 20%
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
AP
 
-1
HP
 
+40
 when is ghoul = 0
Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
No Misc Mod
lvl 50
242
362
242
29
52
16
HP
 
+40
 when is ghoul = 0
Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
No Misc Mod
lvl 50
242
362
242
29
52
16
S
 
+2
HP
 
+40
 when is ghoul = 0
Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
No Misc Mod
lvl 50
242
362
242
29
52
16
A
 
+2
HP
 
+40
 when is ghoul = 0
Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Dissipating
Radiation Damage Recovery +100
No Misc Mod
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
 when is ghoul = 0
Union Helm
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
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