Wanderer's bad old build
For sharing and getting suggestions on what to do next
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Deal +20% damage to Glowing Enemies.
Your attacks ignore 25% armor of any insect.
You hear directional audio when in range of a Magazine.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Take 15% less damage from explosions.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Gain Resistances and AP Regen based on your CHA while not on a team.
Gain more XP while on a team based on your CHA.
Stimpaks restore more HP based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Obtain more components when you scrap weapons and armor.
Increase fire damage based on your INT.
Fusion Core duration is now doubled.
Your explosives do +20% damage.
Energy weapon ammo weighs 90% less.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
You do +20% ranged damage to close enemies.
Your ranged weapons do +12% weak spot damage.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Chance your weapon will repair itself even more when hitting an enemy.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Enemies take 20% more damage when they attack you, if you're on a team.
10% chance energy damage will recharge your power armor's fusion core and restore health.
+75 Rad Resist, restore 2 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Enemies take 20% more damage when they attack you, if you're on a team.
10% chance energy damage will recharge your power armor's fusion core and restore health.
+75 Rad Resist, restore 2 Rads per second.
Effects (1)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.