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Level 300+
s10
p3
e7
c5
i11
a10
l10

Wanderer's bad old build
Fallout 76
needs updating
build
Published

For sharing and getting suggestions on what to do next

lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
3
1
Glow Sight
lvl
33

Deal +20% damage to Glowing Enemies.

1
Exterminator
lvl
14

Your attacks ignore 25% armor of any insect.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

E
7
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Hardy
lvl
27

Take 15% less damage from explosions.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
11
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

1
Demolition Expert
lvl
10

Your explosives do +20% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+3
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Luck of the Draw
lvl
14

Chance your weapon will repair itself even more when hitting an enemy.

1
One Gun Army
lvl
31

Heavy guns gain a 4% stagger chance and +25% limb damage.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
850
(~236 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 20% more damage when they attack you, if you're on a team.

Electric Absorption
lvl
50

10% chance energy damage will recharge your power armor's fusion core and restore health.

What Rads?
lvl
50

+75 Rad Resist, restore 2 Rads per second.

Effects (1)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
1 mutation, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (320 / 320)
Rads: 2
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
1
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
3
8
5
16
10
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
230
AP
203
HP
320
XP
+48%
Resistances
131
68
75
0
0
0
0
Evasion Chance
0

Weapons

Final Word
Anti-armor
Rapid
Resilient
Plasma Caster
Anti-armor
Inertial
Steadfast
Gatling Gun
Aristocrat's
Hitman's
Lucky Hit
Gauss Minigun
Anti-armor
Inertial
Nimble
Flamer
Anti-armor
Rapid
Steadfast
lvl 45
65
Fire Rate
114
shots per
10 sec
Automatic
Ammo
250.50
Range
0
2031
4064
100%50%
AP Cost
13 (6%) 15.6 shots before AP is depleted
22.5
5670
-7%
Legendary effects
Anti-armor
Armor Penetration +50%
Rapid
Speed: +25%
Resilient
When Reloading, Gain +500 to All Resistances
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

 
2417
 
1447
 
1525
 
142
 
222
 
61
S
 
+12
L
 
+2
AP Regen
 
+15
HP
 
+120
 when is ghoul = 0
Carry Weight
 
+100
Set:
Hellcat
full (6 / 6)
Hellcat Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Damage from Ballistic Weapons -0.02
Motion-Assist Servos
Strength +2
lvl 50
607
362
380
22
57
16
S
 
+2
AP Regen
 
+5
Hellcat Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Defender's
Chance To Automatically Block Attacks +5%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
 when is ghoul = 0
AP Regen
 
+5
Hellcat Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Sentinel's
5% Damage Reduction while standing still.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
L
 
+2
HP
 
+40
 when is ghoul = 0
Hellcat Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Poisoner's
Poison resistance: +50
Pack Rat's
Junk Item Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
64
33
9
Carry Weight
 
+50
HP
 
+40
 when is ghoul = 0
Hellcat Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
AP Regen
 
+5
Hellcat Helm
Damage from Ballistic Weapons -0.02
Targeting HUD
Highlights Living Targets
lvl 50
362
217
229
14
33
9
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