Skip to content
Level 300+
s10
p15
e5
c5
i9
a15
l15

current build
Fallout 76
commandoeldersmark
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
Not enough
18 SPECIAL points
S
10
+5
5 pts unused
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
15
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Long Shot

Your scoped weapons have 30% more range and accuracy when aiming.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
9
+5
4 pts unused
2
Power User

Fusion Cores now last 60% longer.

lvl
50
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
A
15
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
15
+5
4 pts unused
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
2
Better Criticals

V.A.T.S. criticals now do +75% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
Swift
lvl 45
64
Fire Rate
94
shots per
10 sec
Automatic
Ammo
100.45
Range
0
73
147
100%50%
AP Cost
14 (4%) 24.9 shots before AP is depleted
15.925
885
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Armor Piercing Receiver
Armor Penetration +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Zealot's
-15% Damage from Scorched
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
0
0
0
0
0
0
I
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Enclave Secret Operative Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Armor Left Arm
of any kind.
Aristocrat's
Reflect incoming damage based on caps held
Charisma
Charisma +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
C
 
+2
Armor Right Arm
of any kind.
Exterminator's
-15% Damage from Mirelurks and Insects
Endurance
Endurance +2
Cavalier's
10% Damage Reduction while sprinting.
0
0
0
0
0
0
E
 
+2
Armor Left Leg
of any kind.
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Agility
Agility +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
0
0
0
0
0
0
A
 
+2
Armor Right Leg
of any kind.
Aristocrat's
Reflect incoming damage based on caps held
Charisma
Charisma +2
Sentinel's
5% Damage Reduction while standing still.
0
0
0
0
0
0
C
 
+2
Armor stats
 
23
 
31
 
48
 
6
 
6
 
6
I
 
+2
C
 
+6
E
 
+4
A
 
+4
Carry Weight
 
+20
Incoming Damage
 
x0.9
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (411.071 / 411)
Rads: 0
Caps: 28000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 10
Character stats
15
26
11
13
24
30
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
348
HP
411
XP
+90%
Resistances
73
181
48
6
6
6
0
Evasion Chance
0.14
Incoming Damage
x0.9
Share