Level 100+
s10
p6
e9
c2
i6
a10
l13
Explosive minigunner
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More: Solo builds
lvl
100+
S
10
+5
P
6
E
9
+5
A
10
L
13
Show leveling chart
Legendary perks
Total Perk Coins cost: (~181 level-ups)
650
Effects (6)
add effects
6 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Two Shot High Speed Minigun
Two Shot
Explosive
Resilient
Tarnished
Two Shot High Speed Minigun
lvl 45
51
Fire Rate
209
shots per
10 sec
10 sec
Automatic
Ammo
5005mm
Range
060121
100%50%
AP Cost
7 (6%) 15.7 shots before AP is depleted
24.3
1710
-6
+15%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Resilient
When Reloading, Gain +500 to All Resistances
Tarnished
Damage Increases up to +120 as Weapon Durability Decreases
Modifications
Accelerated Barrel
Speed: +15%
Weight: +25%
Range: -25%
Recoil: -15%
Sighted Transition: -15%
Shredder
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Armor set
stats
mods
legendary
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.
Power Armor Sets
Targeting T-51 Helmet
Targeting HUD
Highlights Living Targets
lvl 50
283
283
229
16
16
42
Aristocrat's Medical T-51 Torso
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
482
460
380
26
26
68
HP
+20
Auto Stim T-51 Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
283
283
229
16
16
42
HP
+20
Aristocrat's T-51 Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
283
283
229
16
16
42
HP
+20
Regenerating Calibrated T-51 Left Leg
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
283
283
229
16
16
42
Carry Weight
+50
HP
+20
Aristocrat's Calibrated T-51 Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
283
283
229
16
16
42
Carry Weight
+50
HP
+20
Armor stats
Set:
T-51b
full (6 / 6)
1897
1875
1525
106
106
278
S
+10
HP
+100
Carry Weight
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (525 / 525)
Rads: 2
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 8
Bullet Storm
0 / 20
Character stats
26
6
15
2
6
10
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
438
AP
110
HP
525
XP
+18%
Resistances
2008
2086
1600
106
106
278
0
Evasion Chance
0
Str
26
Per
6
End
15
Cha
2
Int
6
Agi
10
Lck
13
Carry Weight
438
AP
110
HP
525
XP
+18%
2008
2086
1600
106
106
278
0