Explosive minigunner
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More: Solo builds
Gain 3% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more carry weight based on your STR.
Weapons spin up 60% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Bleeding enemies you kill have a chance to explode based on your LCK.
Chance your equipped armor will greatly repair itself when struck.
Chance your weapon will repair itself even more when hitting an enemy.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Find more first aid Chems based on your LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+75 Rad Resist, restore 2 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+75 Rad Resist, restore 2 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (6)
+5% DMG per kill while on a Kill Streak.
Chance to shock melee attackers. Small amount of damage done to player.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
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