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Level 100+
s10
p6
e9
c2
i6
a10
l13

Explosive minigunner
Fallout 76
build
Published · Updated

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More: Solo builds

lvl
100+
S
10
+5
1
Bullet Storm
lvl
30

Gain 3% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
6
2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
9
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
13
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

2
Luck of the Draw
lvl
14

Chance your weapon will repair itself even more when hitting an enemy.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
650
(~181 level-ups)
What Rads?
lvl
50

+75 Rad Resist, restore 2 Rads per second.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
6 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (525 / 525)
Rads: 2
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Kill Streak
0 / 10
Onslaught
0 / 8
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
26
6
15
2
6
10
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
438
AP
110
HP
525
XP
+18%
Resistances
2008
2086
1600
106
106
278
0
Evasion Chance
0

Weapons

Minigun
Two Shot
Explosive
Resilient
Tarnished
lvl 45
51
Fire Rate
209
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
1448
2895
100%50%
AP Cost
7 (6%) 15.7 shots before AP is depleted
24.75
25875
-6
+15%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Resilient
When Reloading, Gain +500 to All Resistances
Tarnished
Damage Increases (up to +120%) as Weapon Durability Decreases
Modifications
Accelerated Barrel
Speed: +15%
Weight: +25%
Range: -25%
Recoil: -15%
Sighted Transition: -15%
Shredder
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1897
 
1875
 
1525
 
106
 
106
 
278
S
 
+10
HP
 
+100
Carry Weight
 
+100
Set:
T-51b
full (6 / 6)
T-51b Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
482
460
380
26
26
68
HP
 
+20
T-51b Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
283
283
229
16
16
42
HP
 
+20
T-51b Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
283
283
229
16
16
42
HP
 
+20
T-51b Left Leg
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
283
283
229
16
16
42
Carry Weight
 
+50
HP
 
+20
T-51b Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
283
283
229
16
16
42
Carry Weight
 
+50
HP
 
+20
T-51b Helm
Targeting HUD
Highlights Living Targets
lvl 50
283
283
229
16
16
42
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