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Level 300+
s10
p10
e9
c3
i4
a10
l10

Shotgun Ghoul WIP
Fallout 76
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+3
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
10
+2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
9
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
4
+2
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
10
+5
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Enforcer

Your small guns gain a 10% stagger chance and +50% limb damage.

lvl
30
L
10
+5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
2
Glowing Criticals

When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.

lvl
100
Show leveling chart

Legendary perks

Total Perk Coins cost:
850
(~236 level-ups)
Action Diet

On kills, heal 2 HP and reduce how feral you are by 2%.

lvl
50
Legendary Intelligence

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (431.429 / 431)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
16
12
12
3
10
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
210
HP
431
XP
+30%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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