Skip to content
Level 300+
s4
p15
e5
c5
i5
a10
l7

Reverse Onslaught Bow
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
5 SPECIAL
points left
S
4
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
15
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
E
5
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Rad Resistant

Gain Radiation Resistance based on your END.

lvl
34
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
5
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
I
5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
2
Sneak

You are 50% harder to detect while sneaking.

lvl
20
L
7
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1550
(~431 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50
Survival Shortcut

Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.

lvl
50

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Piercing Love Bow
compound-bow
Furious
Last Shot
Swift
Pin-Pointer's
lvl 50
415
146
3750.6/38s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (3%) 30.6 shots before AP is depleted
3.45
483.75
-4
-7%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Poison Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Chameleon BioCommMesh Thorn Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
BioCommMesh
Chem Duration +0.5
lvl 50
57
52
13
50
23
23
A
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Nocturnal Muffled Thorn Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Muffled
Stealth While Moving +0.15
lvl 50
29
29
7
26
11
11
A
 
+2
Nocturnal Muffled Thorn Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Muffled
Stealth While Moving +0.15
lvl 50
29
29
7
26
11
11
A
 
+2
Nocturnal Muffled Thorn Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Muffled
Stealth While Moving +0.15
lvl 50
29
29
7
26
11
11
A
 
+2
Nocturnal Muffled Thorn Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Muffled
Stealth While Moving +0.15
lvl 50
29
29
7
26
11
11
A
 
+2
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
A
 
+14
P
 
+4
I
 
+2
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.643 / 450)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
22 / 22
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
27
14
14
13
37
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
350
AP
490
HP
450
XP
+58%
Resistances
303
450
243
173
86
86
0
Evasion Chance
0
Share