Grim Reaper
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2 SPECIAL points
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your bleed effects have 35% more damage and 25% less duration.
+20% movement speed while wearing Power Armor.
+10% damage against bleeding targets.
Your Fists deal more damage based on your DR.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your weapons weigh 75% less.
Your weapons have 2% increased damage per AP cost.
80% chance to find extra meat from animal corpses.
Reap twice as much when harvesting flora.
Focus fire to gain +3% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Gain Limb Damage Reduction based on your END.
You no longer take Rad damage from swimming and can breathe underwater.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Increase fire damage based on your INT.
Increase cryo damage based on your INT.
Your armor breaks 20% slower and is cheaper to repair.
Obtain more components when you scrap weapons and armor.
Food in your inventory will spoil 90% slower.
Action Points regenerate 30% faster.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 25%.
When you craft anything, there is a 20% chance you'll get double results!
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Effects (10)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.