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Level 300+
s15
p7
e15
c5
i6
a6
l4

Grim Reaper
Fallout 76
build
Published

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lvl
300+
Not enough
2 SPECIAL points
S
15
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Natural Stance
lvl
15

While equipping a melee weapon, reduce Incoming Stagger by 25%.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

2
Portable Power
lvl
24

+20% movement speed while wearing Power Armor.

1
Wound Salter
lvl
2

+10% damage against bleeding targets.

1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
7
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Butcher's Bounty
lvl
3

80% chance to find extra meat from animal corpses.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
15
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
5
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

1
White Knight
lvl
39

Your armor breaks 20% slower and is cheaper to repair.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
6
2
Action Boy
lvl
2

Action Points regenerate 30% faster.

3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
4
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

2
Super Duper
lvl
50

When you craft anything, there is a 20% chance you'll get double results!

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Exploding Palm
lvl
50

20% chance for Fists Weapons to trigger an explosion on attack hits.

Effects (10)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Two-h Melee
lvl 50
Damage
+235%
AP Cost
0 (0%)
Legendary effects
Modifications
Swap
One-h Melee
Juggernaut's
Rapid
Endurance
lvl 50
Damage
+235%
AP Cost
0 (0%)
+600%
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +40%
Endurance
Endurance +3
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Choose your armor pieces
Add torso
use generic piece
Add backpack
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Swap
Mutant's Deep Pocketed Thorn Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Glutton
Hunger and Thirst Grow 10% Slower
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Standard
Deep Pocketed
Carry Weight +20
lvl 50
52
47
11
42
19
19
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
C
 
+2
A
 
+2
Vanguard's Brawler's Thorn Armor Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Strength
Strength +2
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Standard
Brawling
Unarmed Damage +0.1
lvl 50
26
26
6
22
9
9
S
 
+2
Aristocrat's Brawler's Thorn Armor Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Standard
Brawling
Unarmed Damage +0.1
lvl 50
26
26
6
22
9
9
AP Regen
 
+5
Overeater's Deep Pocketed Thorn Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Standard
Deep Pocketed
Carry Weight +10
lvl 50
26
26
6
22
9
9
HP
 
+40
AP Regen
 
+5
Carry Weight
 
+10
Regenerating Pocketed Thorn Armor Right Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Standard
Pocketed
Carry Weight +5
lvl 50
26
26
6
22
9
9
AP Regen
 
+5
Carry Weight
 
+5
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
224
 
246
 
179
 
149
 
74
 
74
S
 
+2
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+155
AP Regen
 
+15
HP
 
+40
Incoming Damage
 
x0.949
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (536.5 / 537)
Rads: 0
Caps: 38000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
21
12
26
5
12
3
4
S.
P.
E.
C.
I.
A.
L.
Carry Weight
325
AP
90
HP
537
XP
+44%
Resistances
7
107
0
50
50
50
0
Evasion Chance
0.026
Incoming Damage
x1.25
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