SNEAKY EXPLOSIVE DAILY DRIVER
Jack off all trades.
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More: Beginner builds, Budget builds, Close Range builds, Stealth builds, Support builds
Your weapons weigh 50% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
The weight of all junk items is reduced by 50%.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
You are 50% harder to stagger.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Obtain more components when you scrap weapons and armor.
Action Points regenerate 45% faster.
Your ranged attacks do an additional 50% sneak attack damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
Sneak to lose enemies, and running no longer affects stealth.
Your silenced weapons do an additional 100% sneak attack damage.
You are 75% harder to detect while sneaking.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Produce 50% more rounds when crafting ammunition.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Produce 50% more rounds when crafting ammunition.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Consumables (7)
AP Regen: +7.5 (30m)
Intelligence: +5 (30m)
Perception: +5 (30m)
Experience: +13% (30m)
Radiation resistance: +62.5 (30m)
Endurance: +5 (30m)
Crit Damage: +1.25 (30m)
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.