Main
Gain 9% damage per 30 ammo spent. 10 max stacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Bullet Storm stack limit is doubled.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons spin up 60% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Armor provides 25% more protection. Double if wearing a matching set.
Any chems you take last 100% longer.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
You gain complete immunity to chem addiction.
Take 45% less damage from explosions.
Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
You will never mutate from rads and RadAway will never cure mutations.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Chance your weapon will greatly repair itself when hitting an enemy.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (17)
Carry weight +20, +jump height, INT -4
Chance to shock melee attackers. Small amount of damage done to player.
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec