Pepper shaker Build
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Bullet storm is an effect based around increasing damage the more ammo you have used, when you reload it removes half your stacks of bullet storm. Try to stop yourself from reloading before you have finished the full magazine as you will waste the stacks. This is indicated by an icon of multiple bullets (shown in the bottom right of your screen)
Onslaught is additional damage that builds based on how many times your shots have hit an enemy, the stacks of onslaught stay for 10s. They are indicated using a cross-hair icon.
Also there's a kill streak function that increases your damage based on how many enemies you have killed within the last 30s.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Sprinting in Power Armor consumes no extra Fusion Core energy.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Focus fire to gain +1% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Reap twice as much when harvesting flora.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Elemental Resistances based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Obtain more components when you scrap weapons and armor.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
Enemies take 30% more damage when they attack you, if you're on a team.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
Enemies take 30% more damage when they attack you, if you're on a team.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (3)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Experience: +25% (1h), Max AP: +8 (25s)
Perception: +5 (30m)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.