(HUMAN) Melee Build ( NO PA)
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 25% more damage from your opponents' melee attacks.
Your bleed effects have 35% more damage and 25% less duration.
The weight of all junk items is reduced by 75%.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You deal 20% more damage per crippled limb your target has.
Gain Energy Resistance based on your PER.
Gain Limb Damage Reduction based on your END.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
Absorb 20% of RADs taken and restore Hunger and Thirst.
Gain Radiation Resistance based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Rads increase your chance to inflict 50 Rads with melee attacks!
Gain Resistances and AP Regen based on your CHA while not on a team.
While your Health is low, gain increased damage and AP regen.
Your armor breaks 60% slower and is cheaper to repair.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Sprint 20% faster at increased AP cost when your health is below 50%.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain Resistances based on your LCK and amount of junk held.
The Mysterious Savior will regularly appear to revive you when downed.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Find more first aid Chems based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Automatically revive using a Stimpak if you're downed in Power Armor once every 10 minutes.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Automatically revive using a Stimpak if you're downed in Power Armor once every 10 minutes.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Effects (6)
+5% DMG per kill while on a Kill Streak.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.