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Level 300+
s10
p10
e10
c3
i3
a10
l10

Karabin
Fallout 76
balistik karabin
build
Published

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lvl
300+
S
10
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
P
10
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
E
10
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
I
3
+5
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
10
+5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
L
10
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Rifle
Furious
Rapid
Swift
Pin-Pointer's
lvl 50
Damage
+162%
AP Cost
0 (0%)
+1060%
+13%
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Automatic
Suppressor
Silences weapon.
Ballistic
Ballistic weapon.
Swap
Rifle
lvl 50
Damage
+62%
AP Cost
0 (0%)
Legendary effects
Modifications
Single shot
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Jet Pack Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
L
 
+2
HP
 
+3
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Overeater's Deep Pocketed Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+2
HP
 
+3
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+2
HP
 
+3
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+2
HP
 
+3
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+2
HP
 
+3
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
441
 
315
 
269
 
58
 
58
 
58
L
 
+13
E
 
+2
I
 
+5
HP
 
+15
AP
 
-1
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (513.5 / 514)
Rads: 0
Caps: 32000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Thirsty
No effects
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
23
19
6
27
23
31
S.
P.
E.
C.
I.
A.
L.
Carry Weight
357
AP
277
HP
514
XP
+90%
Resistances
573
527
269
58
58
58
0
Evasion Chance
0
Incoming Damage
x1.25
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