Nate's Bow build
Ballistic weapon ammo weighs 90% less.
When your Glow is high, makes you immune to staggering attacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Your weapons have 2% increased damage per AP cost.
Deal +10% damage for each impairment your target has.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.
Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
Gain more VATS accuracy based on your PER.
You do +15% ranged damage to far enemies.
Irradiated food and drink grant 300% more rads.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Any chems you take last 100% longer.
Run 10% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
Your ranged attacks do an additional 30% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
You are 50% harder to detect while sneaking.
You now sprint 10% faster when your Glow is high.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (9)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.