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Level 300+
s3
p15
e7
c3
i4
a15
l9

Bloodborn Archer
Fallout 76
Stealth Archer
build
Published · Updated ·

The archer operates on a "blood" quiver. Blood sacrifice converts her HP into shots in VATS into a limited use option. Since they lose HP Bloodied gets stronger and stronger while the AP is used to fuel Evade chances and survival. The build runs on a Cannibal system loosely based on the Bosmer of Elder Scrolls. Eat what you kill. Since the Road Kill Unique Arm piece allows you to eat creatures. you never lose access to food and water. Try with no Stimpaks.

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More: Challenge builds, Consumable builds, Long Range builds, Stealth builds, Survival builds

lvl
300+
S
3
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Strong Arm

50% increased throwing range.

lvl
5
P
15
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Night Eyes

Gain Night Vision while sneaking.

lvl
50
E
7
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Aquaboy

You no longer take Rad damage from swimming and can breathe underwater.

lvl
26
1
Bloodsucker

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

lvl
11
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
C
3
+5
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Animal Friend

Aim your gun at an Animal for a 75% chance to pacify it.

lvl
30
I
4
1
Chemist

You get double the quantity when you craft chems!

lvl
34
3
Gunsmith

Guns break 50% slower.

lvl
11
A
15
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Light Footed

While sneaking, you never trigger mines or floor-based traps.

lvl
29
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
9
+5
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Blood Sacrifice!

Using AP in VATS now consumes HP instead at 50% more cost.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (5)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Grounded

Energy Resistance +100. Energy Damage -50%.

add effects
5 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Piercing Love Bow
compound-bow
Bloodied
Last Shot
Lucky Hit
Viper's
lvl 50
464
88
8215.6/38s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (5%) 18.4 shots before AP is depleted
3.45
483.75
-4
-7%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Lucky Hit
Critical Charge: +15
Viper's
+50% Damage to Poisoned Targets
Poison Damage
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Burning Love
compound-bow
Two Shot
V.A.T.S. Enhanced
Ghost's
Satiated
lvl 50
329
146
282/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (5%) 18.4 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Ghost's
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
Satiated
Kills Restore Hunger and Thirst
Fire Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Sheepsquatch Shard
150
112
3920/35s
AP Cost20
Throwable

Armor Sets

Overeater's Tempered Deep Pocketed Trapper Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +20
lvl 45
51
34
15
20
12
26
HP
 
+40
Carry Weight
 
+20
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Harness
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Perception, Agility and Luck.
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Road Kill
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Eating Animal Corpses Restores Health and Hunger.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 45
27
17
8
10
6
14
HP
 
+40
Carry Weight
 
+10
Overeater's Tempered Deep Pocketed Trapper Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 45
27
17
8
10
6
14
HP
 
+40
Carry Weight
 
+10
Overeater's Tempered Muffled Trapper Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Muffled
Stealth While Moving +0.15
lvl 45
27
17
8
10
6
14
HP
 
+40
Overeater's Tempered Muffled Trapper Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Muffled
Stealth While Moving +0.15
lvl 45
27
17
8
10
6
14
HP
 
+40
Armor stats
Set:
Trapper
partial (4 / 5)
add missing pieces
 
182
 
133
 
95
 
66
 
42
 
88
P
 
+2
A
 
+3
L
 
+5
HP
 
+200
Carry Weight
 
+100
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 5% (27.25 / 545)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
5
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
3
21
13
8
3
18
19
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
295
HP
545
XP
+9%
Resistances
232
283
95
97
73
119
0
Evasion Chance
0.32
Incoming Damage
x0.945
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