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Level 300+
s14
p2
e4
c15
i15
a4
l2

AFK Ghoul Snake
Fallout 76
AFK Snake
build
by Mugi
Published

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lvl
300+
S
14
+1
2 pts unused
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
2
2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

E
4
+1
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Glowing Gut
lvl
80

Irradiated food and drink grant 100% more rads.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

C
15
+1
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

I
15
+5
6 pts unused
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
4
+1
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

L
2
+1
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
300
(~83 level-ups)
Legendary Luck
lvl
50

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Effects (9)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables (3)

Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 1.5
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 1
×1
Berry Mentats

Highlights Living Targets (10m), Intelligence: +5 (10m)

-3% 0.025
×1
Total effect
I
 
+12.5
AP
 
+20
XP
 
+25%
Total weight 2.53

Weapons

Night Light
tesla
Nocturnal
Intelligence
lvl 50
48
Fire Rate
91
shots per
10 sec
Automatic
Ammo
23Cell
Range
0
77
153
100%50%
AP Cost
17 (7%) 13.4 shots before AP is depleted
9.4
999
Legendary effects
Nocturnal
+50 Damage while Cloaked
Intelligence
Intelligence +3
Fires an electrical discharge that arcs between targets.
Ignore Time of Day Requirements on Perks
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Deep Pocketed Civil Engineer Armor Chest Piece
Intelligence
Intelligence +2
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Deep Pocketed
Carry Weight +20
lvl 50
86
102
26
22
52
16
I
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Deep Pocketed Civil Engineer Armor Left Arm
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Deep Pocketed Civil Engineer Armor Right Arm
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Deep Pocketed Civil Engineer Armor Left Leg
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Deep Pocketed Civil Engineer Armor Right Leg
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
306
 
333
 
92
 
76
 
166
 
62
I
 
+15
E
 
+2
L
 
+3
Carry Weight
 
+80
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (350 / 350)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
8
15
24
63
16
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
417
AP
228
HP
350
XP
+237%
Resistances
466
415
92
76
166
62
0
Evasion Chance
0.112
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