AFK Ghoul Snake
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
When your Glow is high, makes you immune to staggering attacks.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Gain Limb Damage Reduction based on your END.
Any chems you take last 100% longer.
Irradiated food and drink grant 100% more rads.
Armor provides 15% more protection. Double if wearing a matching set.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
You can Fast Travel while over encumbered at an increased cost.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Players you revive have +25% damage for 2 min.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Obtain more components when you scrap weapons and armor.
The benefits of bobbleheads and magazines last twice as long.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
You now sprint 20% faster when your Glow is high.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
Effects (9)
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (3)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
Highlights Living Targets (10m), Intelligence: +5 (10m)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.