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Level 300+
s13
p7
e9
c7
i15
a10
l15

MasterGhoul
Fallout 76
Crafting
build
Published · Updated

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lvl
300+
Not enough
20 SPECIAL points
S
13
+5
2 pts unused
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
2
Portable Power

+20% movement speed while wearing Power Armor.

lvl
24
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
P
7
1
Butcher's Bounty

40% chance to find extra meat from animal corpses.

lvl
3
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
1
Pannapictagraphist

You hear directional audio when in range of a Magazine.

lvl
12
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Tank Killer

Your ranged weapons ignore 20% armor.

lvl
30
E
9
+5
5 pts unused
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Chem Diet

Chems are 25% more effective at reducing how feral you are.

lvl
55
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
7
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Wasteland Whisperer

Aim your gun at some creatures for a 25% chance to pacify it.

lvl
50
I
15
+3
1 pt unused
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Chemist

You get double the quantity when you craft chems!

lvl
34
1
Contractor

Crafting workshop items now costs 25% fewer materials.

lvl
18
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Power Smith

Your crafted Power Armor now has improved durability and costs fewer materials.

lvl
41
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
A
10
+5
5 pts unused
2
Jaguar Speed

You now sprint 20% faster when your Glow is high.

lvl
60
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Ammosmith

Produce 80% more rounds when crafting ammunition.

lvl
34
1
Action Ghoul

The power of Glow makes your AP regenerate 15% faster.

lvl
50
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
L
15
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
WoodChucker

Collect twice as much when harvesting wood.

lvl
17
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Intelligence

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
I
 
+2
AP
 
-1
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+90
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Lucid Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 50
47
33
19
6
6
6
I
 
+2
Lucid Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 50
47
33
19
6
6
6
I
 
+2
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
413
 
295
 
257
 
54
 
54
 
54
E
 
+4
P
 
+3
S
 
+3
I
 
+10
Carry Weight
 
+110
AP
 
-1
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (362.5 / 363)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
21
14
20
7
33
19
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
435
AP
237
HP
363
XP
+99%
Resistances
538
345
257
54
54
54
0
Evasion Chance
0
Incoming Damage
x0.698
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