MasterGhoul
11 SPECIAL points
Your weapons weigh 75% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You are 25% harder to stagger.
+20% movement speed while wearing Power Armor.
The weight of all junk items is reduced by 50%.
40% chance to find extra meat from animal corpses.
Reap twice as much when harvesting flora.
You hear directional audio when in range of a Magazine.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain Limb Damage Reduction based on your END.
You no longer take Rad damage from swimming and can breathe underwater.
Chems are 25% more effective at reducing how feral you are.
You can Fast Travel while over encumbered at an increased cost.
Gain Resistances and AP Regen based on your CHA while not on a team.
Gain 7 CHA when bartering at non-player vendors.
Energy weapon ammo weighs 90% less.
Your crafted armor has improved durability and costs fewer materials.
You get double the quantity when you craft chems!
Crafting workshop items now costs 25% fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
Food in your inventory will spoil 90% slower.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
You now sprint 20% faster when your Glow is high.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your Action Points regenerate faster when not over encumbered.
You are 25% harder to detect while sneaking.
Produce 80% more rounds when crafting ammunition.
The power of Glow makes your AP regenerate 15% faster.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Find more non-explosive ammo based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Find more first aid Chems based on your LCK.
When you craft anything, there is a 30% chance you'll get double results!
Gain Resistances based on your LCK and amount of junk held.
Collect twice as much when harvesting wood.
Legendary perks
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
On kills, heal 4 HP and reduce how feral you are by 3%.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
On kills, heal 4 HP and reduce how feral you are by 3%.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.