Cowdhole
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More: Solo builds
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
+10% damage to crippled targets per projectile your weapon fires.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You do +20% ranged damage to far enemies.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
The positive effects of pre-war alcohol last twice as long.
You will never mutate from rads and RadAway will never cure mutations.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Guns break 50% slower.
You can repair any weapon to 200% of normal maximum condition.
Your small guns gain a 15% stagger chance and +75% limb damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +20% ranged damage to close enemies.
Gain a chance to Deflect ranged attacks based on LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Legendary perks
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
Effects
Stats
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construction
Weapons
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Power Armor Sets
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