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Level 200+
s13
p6
e14
c3
i4
a8
l8

ghoul melee1
Fallout 76
no onslaught
build
Published

feral ghoul melee bleed

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lvl
200+
S
13
+2
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Radioactive Strength

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

lvl
80
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
2
Blocker

Block 20% more damage from your opponents' melee attacks.

lvl
21
P
6
+2
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
E
14
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
C
3
+2
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
I
4
+2
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
A
8
+2
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Hyper Reflexes

When your Glow is high, gain a 15% evasion chance. (No Power Armor)

lvl
100
L
8
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
250
(~69 level-ups)
Legendary Strength

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (332.857 / 333)
Glow: 0
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
8
9
5
8
10
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
225
AP
140
HP
333
XP
+32%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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