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Level 300+
s1
p10
e13
c2
i4
a15
l11

Guerrilla Plumbmando
Fallout 76
VATS Critical, The Pipe unique, Commando, Guerilla
build
Published · Updated

Built around VATS critical with use of The Pipe unique weapon from the Unusual Pipe random encounter; high weapon degradation reduction, AP regeneration, and latent damage buffs; themed around being a Plumber, recommend using a Mechanic or Whitespring Coverall or Pipe Is Life T-shirt & Jeans outfit. Get in close, activate VATS, and open up.

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More: Close Range builds, Endgame builds, Roleplay builds

lvl
300+
S
1
+5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Basher

Gun bashing does +50% damage and +75% limb damage.

lvl
11
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
10
+5
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
E
13
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Homebody

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

lvl
19
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
C
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
4
+5
3
Licensed Plumber

Your pipe weapons break 60% slower and are cheaper to repair.

lvl
5
3
Gunsmith

Guns break 50% slower.

lvl
11
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Goat Legs

Take no damage from falling.

lvl
32
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
11
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Survival Shortcut

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

lvl
50
What Rads?

+300 Rad Resist, restore 6 Rads per second.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

The Pipe
pipe
Furious
Inertial
Lucky Hit
Polished
lvl 50
59
Fire Rate
75
shots per
10 sec
Automatic
Ammo
18.38
Range
0
63
127
100%50%
AP Cost
20 (4%) 22.5 shots before AP is depleted
9.22
330.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
Lucky Hit
Critical Charge: +15
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
A True Believer: +20% Damage with Licensed Plumber, +20% Damage once Craft or Scrap Pipe Weapons is complete
Modifications
Tweaked Automatic Receiver
Weight: +23%
AP Cost: +20%
Critical Damage Multiplier: +0.5, -20%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Spread (hip-fire): +35%
Recoil: +35%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Bruising Stock
Bash Damage: +45%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Piercing Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Adrenal Ultra-Light Civil Engineer Armor Chest Piece
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
AP
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Marine Style
Strength +4, Endurance +3, Agility +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
S
 
+4
E
 
+3
A
 
+3
Adrenal Ultra-Light Civil Engineer Armor Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Adrenal Ultra-Light Civil Engineer Armor Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Adrenal Ultra-Light Civil Engineer Armor Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Adrenal Ultra-Light Civil Engineer Armor Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
306
 
333
 
92
 
76
 
166
 
62
S
 
+4
E
 
+3
A
 
+3
AP Regen
 
+25
AP
 
+100
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (471.5 / 472)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
19
16
2
14
22
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
AP
449
HP
472
AP Regen
+25
XP
+42%
Resistances
419
546
392
112
202
98
42
Evasion Chance
0
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