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Level 200+
s10
p3
e7
c6
i10
a10
l10

Hanzy XP build
Fallout 76
build
Published · Updated

lvl
200+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Blocker
lvl
21

Block 15% more damage from your opponents' melee attacks.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

1
Portable Power
lvl
24

+10% movement speed while wearing Power Armor.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
3
1
Butcher's Bounty
lvl
3

40% chance to find extra meat from animal corpses.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
7
+5
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Slow Metabolizer
lvl
5

All food satisfies hunger by an additional 50%.

C
6
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+5
1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
Gunsmith
lvl
11

Guns break 20% slower.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Enforcer
lvl
30

Your small guns gain a 5% stagger chance and +25% limb damage.

L
10
+5
1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Luck of the Draw
lvl
14

Slight chance your weapon will repair itself when hitting an enemy.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 15% (67.44645000000001 / 450)
Rads: 850
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Caps: 0 / 40000
Under
construction
33
22
14
21
50
34
33
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
417
AP
387
HP
450
XP
+150%
Resistances
624
294
100
72
72
72
37
Evasion Chance
0.354

Weapons

The Fixer
Two Shot
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
Under
construction
lvl 50
373
AP Cost
11
(43%)
35.2
shots before AP is depleted
Ammo
.45
30
Fire-rate
36
shots per 10sec
Semi-Auto
Range
2539.2
100% damage
5077.2
drop of to 50% damage
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Stealth in Shadows +0.15, Sneaking Speed +100%
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%

Armor Sets

 
417
 
186
 
100
 
39
 
39
 
39
E
 
+2
I
 
+30
L
 
+18
A
 
+15
S
 
+15
P
 
+15
C
 
+15
Carry Weight
 
+15
AP
 
-1
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+15
Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
AP
 
-1
Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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