shotguns
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Your weapons weigh 50% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
+50% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 45%.
+10% damage to crippled targets per projectile your weapon fires.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Take 15% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 45%.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks restore more HP based on your INT.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Energy weapon ammo weighs 45% less.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 20% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.