Be1uga sniper
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
+50% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain 50% of your bonus movement speed as reload speed.
Your small guns have 45% better accuracy and spread.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
While your Health is low, gain increased damage and AP regen.
Food in your inventory will spoil 90% slower.
Your explosives do +60% damage.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 50% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.