Skip to content
Level 300+
s10
p12
e10
c3
i10
a7
l4

Kingmans Heavy Free-aim no Mutations
Fallout 76
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
Open Int Slots

Change Between Science, Cryologist and Pyro-Technician with weapons

Raids

If in Raids and NOT DEFENDING on Stage 2 change Adrenaline to Born-Survivor

Weapon Choice

if using the 2 shot legendary effect on the Gauss Minigun with Penta Barrel use Love the Spread if not change the card to Bandolier

Cap Collector

If you do not need Cap Collector, you have a free perk you can place anywhere else

S
10
+5
2 pts unused
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

P
12
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
10
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
10
+5
2 pts unused
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
7
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
4
+5
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables (2)

Pumpkin Pie

Max HP +40 (1h)

+1.8 HP/s
+20% +5 0.1
×1
Pemmican

Endurance: +3 (1h)

+1.8 HP/s
+20% +1 0.01
×1
Total effect
E
 
+3
HP
 
+40
Total weight 0.11

Weapons

Furious Tesla Dynamo Gauss Minigun
Furious
Rapid
Intelligence
Pin-Pointer's
lvl 50
40
23
Fire Rate
132
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
107
214
100%50%
AP Cost
15 (8%) 12 shots before AP is depleted
21.6
1762.5
-7
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Tri Barrel
Speed: +20%
Range: -15%
Spread (hip-fire): +8%
Spread (sighted): +10%
Sighted Transition: +10%
Swap
V63-HELGA
gatling-laser
Furious
Explosive
Intelligence
Stabilizer's
lvl 45
25
Fire Rate
182
shots per
10 sec
Automatic
Ammo
500Core
Range
0
87
175
100%50%
AP Cost
8 (4%) 22.5 shots before AP is depleted
27
2410
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Projectiles penetrate up to three targets
Modifications
True Gatling Laser Receiver
Weight: +15%
Spread (sighted): -15%
True Long Barrel
Weight: +15%
Spread (sighted): -15%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Final Word
50-cal-machine-gun
Furious
Rapid
Lightweight
Satiated
lvl 45
65
Fire Rate
114
shots per
10 sec
Automatic
Ammo
250.50
Range
0
91
183
100%50%
AP Cost
13 (7%) 13.8 shots before AP is depleted
22.5
1986.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Lightweight
Satiated
Kills Restore Hunger and Thirst
Gain 1 Bullet Storm Stack on Kill
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Holy Fire
flamer
Furious
Rapid
Intelligence
Pyromaniac's
lvl 50
58.8
261/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (8%) 12.9 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Two Shot Tesla Dynamo Gauss Minigun
Two Shot
Rapid
Intelligence
lvl 50
85
23
Fire Rate
141
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
15 (8%) 12 shots before AP is depleted
21.6
1185
-10
-5%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Overeater's Medical T-65 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
732
504
667
42
37
26
E
 
+2
HP
 
+60
Overeater's T-65 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
L
 
+2
HP
 
+60
Overeater's T-65 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
L
 
+2
HP
 
+60
Overeater's Calibrated T-65 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
E
 
+2
Carry Weight
 
+50
HP
 
+60
Overeater's Calibrated T-65 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
E
 
+2
Carry Weight
 
+50
HP
 
+60
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
I
 
+2
E
 
+6
L
 
+4
S
 
+10
HP
 
+300
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (905 / 905)
Rads: -6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
26
12
25
3
17
12
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
380
AP
180
HP
905
XP
+56%
Resistances
3006
2153
2662
220
195
154
0
Evasion Chance
0
Share