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Level 75+
s9
p15
e3
c1
i6
a12
l10

Armorless Stealth Bow
Fallout 76
build
Published ·

I know literally nothing on the meta in F76, other than I find it rather boring personally. So, in my efforts to avoid meta, I have decided to make a stealth archer build! It does decent damage from what I understand, but I'm not 100% if both the VATS and Stealth criticals stack... and I'm too lazy to look it up.

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More: Budget builds, Stealth builds

lvl
75+
S
9
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
P
15
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
3
1
Bloodsucker

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

lvl
11
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
1
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
6
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
3
Gunsmith

Guns break 50% slower.

lvl
11
A
12
+2
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Goat Legs

Take no damage from falling.

lvl
32
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
L
10
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Class Freak

The negative effects of your mutations are reduced by 25%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
100
(~28 level-ups)
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 20% for 10 seconds.

lvl
50

Effects (5)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
5 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Burning Love
compound-bow
Assassin's
Explosive
Durability
lvl 50
244
282/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (8%) 13 shots before AP is depleted
3
315
Legendary effects
Assassin's
Damage to Humans +50%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Fire Damage
Modifications
Standard Arrows
Iron Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Add torso
use generic piece
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
 
12
 
12
 
12
 
12
 
12
 
12
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+20
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (310 / 310)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
4
19
6
3
3
20
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
210
AP
260
HP
310
XP
+9%
Resistances
39
12
12
12
12
12
0
Evasion Chance
0.07
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