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Level 300+
s10
p9
e8
c4
i6
a11
l8

WIP SS DD CS CEM
Fallout 76
Full Health Human
build
by Meggo
Published

Working on my daily driver build, even if the Cold Shoulder gets nerfed. Full health carnivore human.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+2
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Blocker
lvl
21

Block 15% more damage from your opponents' melee attacks.

P
9
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Center Masochist
lvl
5

+25% ranged damage when attacking the torso.

E
8
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
6
+2
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
11
+3
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

L
8
+2
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
350
(~97 level-ups)
What Rads?
lvl
50

+50 Rad Resist, restore 1 Rad per second.

Taking One For The Team
lvl
50

Enemies take 20% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

Effects (11)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
11 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (463.929 / 464)
Rads: 1
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
15
12
8
16
22
14
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
332
AP
329
HP
464
AP Regen
+5
XP
+48%
Resistances
345
262
225
47
47
47
0
Evasion Chance
0
Incoming Damage
x0.955

Weapons

Elder's Mark
submachine-gun
Quad
Conductor's
Quad Tactical Cold Shoulder
double-barrel-shotgun
Quad
lvl 45
64
Fire Rate
75
shots per
10 sec
Automatic
Ammo
200.45
Range
0
92
183
100%50%
AP Cost
15 (5%) 21.9 shots before AP is depleted
8.75
620
Legendary effects
Quad
Ammo Capacity: +300%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Standard Receiver
Standard Barrel
Short Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Medium Magazine
Standard Sights
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
295
 
212
 
175
 
47
 
47
 
47
E
 
+2
C
 
+2
A
 
+2
S
 
+4
L
 
+2
Carry Weight
 
+40
HP
 
+40
AP
 
-1
AP Regen
 
+5
Incoming Damage
 
x0.955
Set:
Secret Service
full (5 / 5)
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 10
0
0
0
0
0
0
Carry Weight
 
+20
Enclave Secret Operative Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Overeater's Jet Pack Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Standard
Jetpack
Max AP: -1
Weight: +25%
lvl 50
95
68
37
11
11
11
S
 
+2
HP
 
+40
AP
 
-1
Life Saving Pocketed Secret Service Left Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Standard
Pocketed
Carry Weight +5
lvl 50
47
33
19
6
6
6
AP Regen
 
+5
Carry Weight
 
+5
Assassin's Pocketed Secret Service Right Arm
Assassin's
-15% Damage from Humans
HazMat
Radiation resistance: +50
Durability
Breaks 50% Slower
Standard
Pocketed
Carry Weight +5
lvl 50
47
33
69
6
6
6
Carry Weight
 
+5
Mutant's Pocketed Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Standard
Pocketed
Carry Weight +5
lvl 50
47
33
19
6
6
6
S
 
+2
Carry Weight
 
+5
Chameleon Pocketed Secret Service Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Luck
Luck +2
Cavalier's
10% Damage Reduction while sprinting.
Standard
Pocketed
Carry Weight +5
lvl 50
47
33
19
6
6
6
L
 
+2
Carry Weight
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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