WIP SS DD CS CEM
Working on my daily driver build, even if the Cold Shoulder gets nerfed. Full health carnivore human.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Block 15% more damage from your opponents' melee attacks.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
+25% ranged damage when attacking the torso.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Your small guns gain a 15% stagger chance and +75% limb damage.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+50 Rad Resist, restore 1 Rad per second.
Enemies take 20% more damage when they attack you, if you're on a team.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+50 Rad Resist, restore 1 Rad per second.
Enemies take 20% more damage when they attack you, if you're on a team.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
Effects (11)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.