VATS-MANDO
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Your weapons weigh 75% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
When your Glow is high, makes you immune to staggering attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Regenerate HP while on a team based on your CHA.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Falling below 40% health will automatically use a Stimpak, once every 20s.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +9% weak spot damage.
The negative effects of your mutations are reduced by 75%.
Gain 4 HP per second while in combat.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
Using AP in VATS now consumes HP instead at 50% more cost.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (16)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (6)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
AP Regen: +7.5 (30m)
Perception: +5 (30m)
Max AP: +12 (25s)
Experience: +25% (1h), Max AP: +8 (25s)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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