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Level 300+
s6
p15
e10
c1
i3
a15
l6

CripMANDO
Fallout 76
Commando
build
Published · Updated ·

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lvl
300+
S
6
+5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Ordnance Express

Explosives weigh 90% less.

lvl
31
P
15
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
10
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Cola Nut

Nuka-Cola drinks are now three times as beneficial.

lvl
14
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Rad Resistant

Gain Radiation Resistance based on your END.

lvl
34
C
1
+5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
3
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
A
15
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
L
6
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
What Rads?

+300 Rad Resist, restore 6 Rads per second.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Recoil Compensated Automatic Combat Rifle
Furious
Inertial
V.A.T.S. Optimized
Bully's
lvl 50
582
Fire Rate
75
shots per
10 sec
Automatic
Ammo
40.45
Range
0
125
251
100%50%
AP Cost
11 (4%) 27.1 shots before AP is depleted
16.835
1713.4
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
The Fixer
Furious
Inertial
V.A.T.S. Optimized
Bully's
lvl 50
631
Fire Rate
75
shots per
10 sec
Automatic
Ammo
40.45
Range
0
125
251
100%50%
AP Cost
11 (4%) 27.1 shots before AP is depleted
12.025
1713.4
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Western Spirit
lever-action-rifle
Furious
Inertial
Swift
Bully's
lvl 45
1251
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
158
316
100%50%
AP Cost
29 (10%) 10.3 shots before AP is depleted
12.18
1725.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's BOS Dense Combat Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
86
65
17
30
46
28
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Treated Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Treated Lining
Improved Strength and Endurance.
lvl 50
29
29
19
144
47
47
P
 
+4
I
 
+2
A
 
+4
Mutant's BOS Strengthened Combat Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Mutant's BOS Strengthened Combat Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Mutant's BOS Strengthened Combat Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Mutant's BOS Strengthened Combat Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Armor stats
Set:
Combat Armor
full (5 / 5)
 
295
 
226
 
80
 
242
 
193
 
139
P
 
+4
I
 
+2
A
 
+4
Carry Weight
 
+60
Incoming Damage
 
x0.611
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (327.5 / 328)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
25
12
8
21
25
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
298
HP
328
XP
+75%
Resistances
345
376
432
242
193
139
0
Evasion Chance
0
Incoming Damage
x0.611
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