NALET
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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Armor provides 20% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Guns break 35% slower.
Increase energy damage based on your INT.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.