Level 100 full health human small guns
Ballistic weapon ammo weighs 45% less.
You are 25% harder to stagger.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
You gain increased benefits from being Well Fed or Hydrated.
Increased Elemental Resistances based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Food and drink weights are reduced by 45%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Energy weapon ammo weighs 90% less.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Food in your inventory will spoil 45% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 15% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Take no damage from falling.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your ranged weapons do +6% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your silenced weapons do an additional 50% sneak attack damage.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain a chance to Deflect ranged attacks based on LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 70% of your critical meter.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.