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Level 100+
s2
p8
e7
c6
i5
a14
l14

Level 100 full health human small guns
Fallout 76
Full health human small guns
build
Published

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lvl
100+
S
2
1
Bandolier

Ballistic weapon ammo weighs 45% less.

lvl
22
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
P
8
+2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
7
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Nocturnal Fortitude

Gain +50 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

lvl
29
1
Thru-hiker

Food and drink weights are reduced by 45%.

lvl
7
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Suppressor

Reduce your target's damage output by 10% for 2 seconds after you attack.

lvl
40
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
I
5
+2
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
A
14
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Covert Operative

Your ranged attacks do an additional 15% sneak attack damage.

lvl
27
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Goat Legs

Take no damage from falling.

lvl
32
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Mister Sandman

Your silenced weapons do an additional 50% sneak attack damage.

lvl
37
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
L
14
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Critical Savvy

Critical Hits now only consume 70% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
100
(~28 level-ups)
Legendary Intelligence

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 10% for 10 seconds.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (320 / 320)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
3
10
8
6
7
14
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
165
AP
243
HP
320
XP
+21%
Resistances
40
40
0
23
23
23
0
Evasion Chance
0
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