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Level 300+
s7
p10
e10
c2
i7
a10
l10

PERFECT STORM GHOUL
Fallout 76
build
Published

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lvl
300+
S
7
+5
3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
10
+5
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
10
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Hardy
lvl
27

Take 15% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

1
Goat Legs
lvl
32

Take no damage from falling.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Perfect Storm
10-mm-submachine-gun
Two Shot
Explosive
Swift
Pyromaniac's
lvl 50
94
35.4
51/3s
Fire Rate
82
shots per
10 sec
Automatic
Ammo
6010mm
Range
0
90
180
100%50%
AP Cost
18 (9%) 11.7 shots before AP is depleted
7.74
915.6
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (444.286 / 444)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
15
13
2
12
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
225
AP
210
HP
444
XP
+36%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.06
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