Famine
When he had opened the third seal, I heard the third beast say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand. And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine.
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More: AoE builds, Close Range builds, Consumable builds, Melee builds, Tank builds
Devastate and stagger enemies by sprinting into them with Power Armor.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
Block 25% more damage from your opponents' melee attacks.
Sprinting in Power Armor consumes no extra Fusion Core energy.
+30% movement speed while wearing Power Armor.
Deal +10% damage for each impairment your target has.
Deal +60% damage to Glowing Enemies.
Gain Limb Damage Reduction based on your END.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
You gain complete immunity to chem addiction.
There's no chance you'll get addicted to alcohol.
Gain more max HP per point in END.
Gain Radiation Resistance based on your END.
Any chems you take last 100% longer.
The positive effects of pre-war alcohol last twice as long.
Increased Damage and Energy Resistance based on END while not diseased.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
The positive effects of pre-war alcohol are tripled.
You get double the quantity when you craft chems!
Your Power Armor breaks 60% slower and is cheaper to repair.
Your crafted Power Armor now has improved durability and costs fewer materials.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Effects (3)
Punching attacks do 25% more damage + bleed damage, AGI -4.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
Build several sets and switch between them to compare stats.
Power Armor Sets
Basically the type of armor is subjective. But I used the four horsemen of the apocalypse paint.