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Level 50+
s5
p10
e7
c3
i6
a10
l15

PA Pistolero
Fallout 76
Base, Pistol, Power Armor, VATS
build
Published

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More: Beginner builds, Budget builds, Long Range builds

lvl
50+
S
5
3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
10
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
7
3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
3
Gunsmith
lvl
11

Guns break 50% slower.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
10
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
15
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
What Rads?
lvl
50

+50 Rad Resist, restore 1 Rad per second.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
8 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (398.214 / 398)
Rads: 1
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
8
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
18
10
5
7
16
17
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
350
AP
273
HP
398
AP Regen
+31
XP
+21%
Resistances
1676
1776
1150
80
115
115
0
Evasion Chance
0

Weapons

Crusader Pistol
Vampire's
Vital
Lucky Hit
lvl 50
92
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
245.56
Range
0
1955
3909
100%50%
AP Cost
19 (7%) 14.4 shots before AP is depleted
7.228
3806.208
-42%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Modifications
5.56 Receiver
Changes ammo type to 5.56 Caliber.
Standard Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1676
 
1676
 
1100
 
80
 
115
 
115
P
 
+2
S
 
+10
AP Regen
 
+31
Carry Weight
 
+100
Set:
Excavator
full (6 / 6)
Excavator Torso
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Core Assembly
Action Point Regen +6
lvl 45
411
411
280
20
30
30
AP Regen
 
+11
Excavator Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Hydraulic Bracers
Unarmed Damage +15
lvl 45
253
253
164
12
17
17
AP Regen
 
+5
Excavator Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Hydraulic Bracers
Unarmed Damage +15
lvl 45
253
253
164
12
17
17
AP Regen
 
+5
Excavator Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
Carry Weight
 
+50
AP Regen
 
+5
Excavator Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
Carry Weight
 
+50
AP Regen
 
+5
Excavator Helmet
Sensor Array
Perception +2
lvl 45
253
253
164
12
17
17
P
 
+2
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