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Level 300+
s10
p10
e10
c3
i2
a8
l13

Gtling build
Fallout 76
build
Published

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lvl
300+
S
10
+3
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
10
+3
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+2
1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
2
+3
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
8
+3
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
13
+2
1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
700
(~194 level-ups)
Legendary Strength
lvl
50

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Effects (8)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

+ effects
8 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (423.929 / 424)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
8
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
11
17
12
3
10
15
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
225
AP
273
HP
424
XP
+30%
Resistances
52
52
0
30
30
30
0
Evasion Chance
0

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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