Gtling build
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+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is doubled.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 15% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Big guns gain 30% accuracy. Double in Power Armor.
Fusion Core duration is now doubled.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
Effects (8)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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