Testo
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
The greater your Rads, the greater your Strength (max +5 STR)!
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Your armor breaks 60% slower and is cheaper to repair.
Obtain more components when you scrap weapons and armor.
Stimpaks and RadAway heal 60% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 20% health will automatically use a Stimpak, once every 20s.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
When you craft anything, there is a 30% chance you'll get double results!
Legendary perks
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.
Effects (16)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Poison aura scaling with your diseases.
Consumables (3)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
Intelligence: +2.25 (10m)
Weapons
Armor Sets
Power Armor Sets
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