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Level 200+
s10
p12
e7
c3
i6
a10
l8

commando (HUMAN/Ghoul)
Fallout 76
Full health commando
build
by @bobar
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
10
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
12
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
7
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
6
+5
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
L
8
+5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
10 mutations, 0 addictions

Consumables (3)

Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Brain Fungus Soup

Intelligence: +4 (30m)

+2.4 HP/s
+20% +15% 0.5
×1
Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.5
×1
Total effect
I
 
+4
AP Regen
 
+20
 
+20
Crit Damage
 
+1
Total weight 1.5

Weapons

Ticket to Revenge
railway
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
299
Fire Rate
29
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Spike
Range
0
108
216
100%50%
AP Cost
34 (13%) 7.9 shots before AP is depleted
17.37
1091.7
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+3% Armor Penetration per Onslaught stack
Modifications
Prime Shotgun Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Short Scope
Weight: +5%
Spread (sighted): -8%
Swap
Red Terror
light-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
33
28.2
51/3s
Fire Rate
177
shots per
10 sec
Automatic
Ammo
200Ultracite .45
Range
0
179
358
100%50%
AP Cost
10 (4%) 26.7 shots before AP is depleted
17.04
1879.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Prime .45 Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Western Spirit
lever-action-rifle
Furious
Vital
Swift
Pin-Pointer's
lvl 45
246
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6Ultracite .45
Range
0
164
329
100%50%
AP Cost
30 (11%) 8.9 shots before AP is depleted
11.73
1725.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
86
Fire Rate
86
shots per
10 sec
Automatic
Ammo
75Ultracite .45
Range
0
92
183
100%50%
AP Cost
9 (3%) 29.7 shots before AP is depleted
17.325
1320
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
The Action Hero
50-cal-machine-gun
Furious
Explosive
V.A.T.S. Optimized
Conductor's
lvl 45
83
Fire Rate
82
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (4%) 24.3 shots before AP is depleted
27.9
2073.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+1% Deflect Chance per Bullet Storm Stack
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Two Shot Prime Dom Pedro Rifle
Two Shot
V.A.T.S. Enhanced
Swift
Conductor's
lvl 50
501
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
6Ultracite .50
Range
0
83
166
100%50%
AP Cost
35 (13%) 7.6 shots before AP is depleted
11.165
309.5
-10
-40%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
.50 Prime Receiver
Changes ammo type to Ultracite .50 Caliber
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Short Scope
Weight: +5%
Spread (sighted): -8%
Flatliner
gauss-rifle
Furious
Explosive
V.A.T.S. Optimized
Conductor's
lvl 45
91
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
242mm EC
Range
0
200
400
100%50%
AP Cost
33 (12%) 8.1 shots before AP is depleted
18.52
2638
-5
-55%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fully Charged Shots Deal 100% More Damage
Modifications
Stabilized Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +5%
Recoil: +24%
AP Cost: +30%
Sighted Transition: +9%
Spread (sighted): +15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Capacitors
Armor Penetration +25%
Suppressor
Silences weapon.
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Furious Tesla Capacitor Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
42
27
Fire Rate
132
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
107
214
100%50%
AP Cost
11 (4%) 24.3 shots before AP is depleted
23.4
1762.5
-7
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Tri Barrel
Speed: +20%
Range: -15%
Spread (hip-fire): +8%
Spread (sighted): +10%
Sighted Transition: +10%
Lickety-Split
railway
Furious
Explosive
V.A.T.S. Optimized
Fracturer's
lvl 50
299
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Spike
Range
0
108
216
100%50%
AP Cost
34 (13%) 7.9 shots before AP is depleted
17.37
1091.7
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Railway Spikes Chain Two Times
Modifications
Prime Shotgun Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Short Scope
Weight: +5%
Spread (sighted): -8%
Crowd Control
combat-shotgun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
258
170/10s
Fire Rate
29
shots per
10 sec
Semi-Auto
Ammo
12Ultracite Shell
Range
0
39
79
100%50%
AP Cost
11 (4%) 24.3 shots before AP is depleted
16.45
1681.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Bleed Damage
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
Swift Magazine
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
Armor stats
Set:
Secret Service
full (5 / 5)
 
166
 
166
 
356
 
166
 
286
 
492
P
 
+2
A
 
+3
L
 
+5
AP
 
-1
Carry Weight
 
+120
Incoming Damage
 
x0.815
Swap
Lucid Jet Pack Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +20%
lvl 50
195
42
22
16
37
22
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Secret Service Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
P
 
+2
A
 
+3
L
 
+5
Lucid Ultra-Light Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
Lucid Ultra-Light Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
Lucid Ultra-Light Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Lucid Ultra-Light Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
151
 
137
 
228
 
198
 
151
 
619
P
 
+2
A
 
+3
L
 
+5
AP
 
-1
Carry Weight
 
+120
AP Regen
 
+10
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Lucid Jet Pack Hellcat Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
AP
 
-1
Lucid Hellcat Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Lucid Hellcat Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Lucid Vented Hellcat Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
Lucid Vented Hellcat Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1522
 
1600
 
167
 
297
 
136
S
 
+10
AP
 
-1
AP Regen
 
+10
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (444.643 / 445)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
15
18
14
3
20
22
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
365
AP
267
HP
445
AP Regen
+20
XP
+60%
Resistances
542
406
286
166
166
166
20
Evasion Chance
0.074
Incoming Damage
x0.815
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