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Level 50
s4
p8
e9
c9
i4
a8
l14

junkie pistol whippin' vats
Fallout 76
build
Published

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lvl
50
S
4
2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
8
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Ground Pounder
lvl
18

Your small guns reload 10% faster and have 10% more hip fire accuracy.

E
9
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

2
All Night Long
lvl
41

The positive effects of pre-war alcohol last twice as long.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
9
2
Happy-Go-Lucky
lvl
17

Your Luck is increased by 3 while under the influence of alcohol.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Quack Surgeon
lvl
22

Revive other players with liquor!

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
4
3
Power User
lvl
50

Fusion Core duration is now doubled.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

A
8
1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
14
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects (15)

Mentats Addiction

Charisma -1

Fury Addiction

Strength -1, Perception -1

Buffout Addiction

Strength -1, Endurance -1

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

Alcohol Addiction

Charisma -1, Agility -1

Overdrive Addiction

Strength -1, Agility -1

Calmex Addiction

Perception -2, Agility -2

Med-X Addiction

Agility -1, DR -10

Psycho Addiction

Strength -1, DR -10

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
5 mutations, 10 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Junkie's Tactical Crusader Pistol
Junkie's
Vital
V.A.T.S. Optimized
Encircler's
lvl 50
128
48
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
2410mm
Range
0
69
139
100%50%
AP Cost
10 (6%) 16 shots before AP is depleted
5.1
472
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
Modifications
Cryo Receiver
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Standard Short Barrel
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Gunther's Big Iron
single-action-revolver
Junkie's
Rapid
Swift
Electrician's
lvl 50
436
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
116
232
100%50%
AP Cost
29 (18%) 5.5 shots before AP is depleted
5.52
963.05
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
+45% Reload Speed
Modifications
Standard Receiver
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Ivory Grip
Weight: +20%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Sensing Union Helmet
Sensor Array
Perception +2
lvl 50
242
362
242
29
52
16
P
 
+2
Vanguard's Assembled Union Torso
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Glutton
Hunger and Thirst Grow 10% Slower
Active
Max AP increased by +20
Core Assembly
Action Point Regen +6
lvl 50
418
607
418
47
88
26
AP Regen
 
+6
AP
 
+20
Vanguard's Union Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Glutton
Hunger and Thirst Grow 10% Slower
Healthy
Max HP Increased by +20
No Misc Mod
lvl 50
242
362
242
29
52
16
HP
 
+20
Vanguard's Union Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Active
Max AP increased by +20
No Misc Mod
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
AP
 
+20
Vanguard's Calibrated Union Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Healthy
Max HP Increased by +20
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
HP
 
+20
Vanguard's Calibrated Union Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Healthy
Max HP Increased by +20
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
HP
 
+20
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
P
 
+2
S
 
+10
AP Regen
 
+21
AP
 
+40
HP
 
+60
Carry Weight
 
+100
Incoming Damage
 
x0.975
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (395 / 395)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
10
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
12
14
11
9
14
6
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
335
AP
160
HP
395
AP Regen
+21
XP
+42%
Resistances
1608
2417
1628
192
348
106
0
Evasion Chance
0
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