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Level 300+
s1
p14
e4
c5
i12
a10
l10

Leveling LOW HP
Fallout 76
Leveling/LOW HP/60+ int
build
Published ·

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More: Beginner builds, Budget builds, Leveling builds, Long Range builds, Stealth builds

lvl
300+
S
1
+3
1
Bandolier

Ballistic weapon ammo weighs 45% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
P
14
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
1
Night Eyes

Gain Night Vision while sneaking.

lvl
50
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
4
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Rad Resistant

Gain Radiation Resistance based on your END.

lvl
34
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
5
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
12
+3
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
A
10
+5
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
L
10
+3
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Critical Savvy

Critical Hits now only consume 85% of your critical meter.

lvl
44
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
Show leveling chart

Legendary perks

Total Perk Coins cost:
1050
(~292 level-ups)
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

add effects
9 mutations, 0 addictions

Consumables (5)

Charred Scorchbeast Liver

Luck: +7.5 (30m)

+20 HP/s
+63% 1.5
×1
Roasted Scorchbeast Heart

Endurance: +7.5 (30m)

+20 HP/s
+63% 1.5
×1
Smoked Scorchbeast Lung

Agility: +7.5 (30m)

+20 HP/s
+63% 1.5
×1
Broiled Scorchbeast Brain

Intelligence: +7.5 (30m)

+20 HP/s
+63% 1.5
×1
Glowing Bobblehead: Leader

Experience: +5% (2h)

0.01
×1
Total effect
E
 
+7.5
I
 
+7.5
A
 
+7.5
L
 
+7.5
XP
 
+5%
Total weight 6.01

Weapons

The Fixer
Two Shot
Vital
V.A.T.S. Optimized
lvl 50
417
Fire Rate
36
shots per
10 sec
Semi-Auto
Ammo
20.45
Range
0
79
159
100%50%
AP Cost
18 (3%) 35.6 shots before AP is depleted
10.875
1209
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Severe Receiver
Weight: +40%
Recoil: +20%
AP Cost: +30%
Damage: +25%
Critical Damage Multiplier: +0.5
Stabilized Short Barrel
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Bruising Stock
Bash Damage: +25%
Weight: +15%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Medium Scope
Weight: +10%
Spread (sighted): -16%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Deep Pocketed Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +20
lvl 40
87
63
35
10
10
10
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+20
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Enclave Style
Perception +4, Intelligence +2, Agility +4
Standard Lining
lvl 1
12
12
12
12
12
12
P
 
+4
I
 
+2
A
 
+4
Unyielding Deep Pocketed Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
43
31
17
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
271
 
199
 
115
 
46
 
46
 
46
L
 
+15
A
 
+19
I
 
+27
S
 
+15
P
 
+19
C
 
+15
Carry Weight
 
+90
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (101.49999999999997 / 508)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
8 / 8
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
25
41
20
29
64
50
39
S.
P.
E.
C.
I.
A.
L.
Carry Weight
390
AP
641
HP
508
XP
+222%
Resistances
441
284
188
46
46
46
0
Evasion Chance
0.39
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