Skip to content
Level 300+
s9
p12
e7
c3
i12
a5
l8

Csak a súly
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
9
+3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
12
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Down Ranger

You do +15% ranged damage to far enemies.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
7
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
C
3
+1
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
I
12
+2
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
Power User

Fusion Core duration is now doubled.

lvl
50
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
A
5
+5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
L
8
+3
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
950
(~264 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.286 / 449)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
13
12
13
4
14
10
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
251
AP
228
HP
449
XP
+42%
Resistances
0
0
0
31
31
31
35
Evasion Chance
0
Share