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Level 300+
s15
p2
e15
c2
i2
a9
l11

Red Terror
Fallout 76
Lots of Stacks
build
Published · Updated

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More: Glass Cannon builds, Consumable builds, Endgame builds, Long Range builds, Support builds

lvl
300+
S
15
+5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
1
Wrecking Ball

You deal +100% damage to objects and now damage your own objects.

lvl
29
P
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
15
+5
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
2
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
A
9
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
11
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Survival Shortcut

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

lvl
50
Brawling Chemist

Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.

lvl
50

Effects (4)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
4 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Red Terror
light-machine-gun
Bloodied
Hitman's
Steadfast
Pyromaniac's
lvl 50
486
126.9
585.225/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
100.308
Range
0
82
164
100%50%
AP Cost
11 (4%) 22.7 shots before AP is depleted
12.4
1822.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Hitman's
+25% Damage While Aiming
Steadfast
+50 Damage Resistance While Aiming
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Perforating Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Secret Settler Torso
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 40
125
55
30
9
9
9
E
 
+2
AP
 
+20
Freight Train Backpack
Freight Train
+10% Sprint Speed
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Treated Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Secret Service Style
Endurance +4, Perception +3, Strength +3
Treated Lining
Improved Strength and Endurance.
lvl 1
10
10
6
48
15
15
E
 
+4
P
 
+3
S
 
+3
Secret Settler Left Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Secret Settler Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Secret Settler Left Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Secret Settler Right Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Armor stats
 
379
 
173
 
96
 
77
 
44
 
44
E
 
+14
P
 
+3
S
 
+3
AP
 
+100
Carry Weight
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 5% (33.29165 / 666)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
4
Standing
Not Sprinting
Normal Attacks
Aiming
Kill Streak
10 / 10
Onslaught
16 / 16
Bullet Storm
20 / 20
Character stats
26
5
41
2
2
9
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
290
AP
250
HP
666
XP
+6%
Resistances
379
173
96
77
44
44
0
Evasion Chance
0
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