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Level 300+
s7
p10
e5
c7
i7
a10
l10

Crossbow Time
Fallout 76
Bouncy Bolts
build
Published

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More: Roleplay builds, Solo builds, Stealth builds

lvl
300+
S
7
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
10
+5
2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

1
Night Eyes
lvl
50

Gain Night Vision while sneaking.

E
5
3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
7
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Pharmacist
lvl
6

RadAway removes more radiation based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

2
Gun Runner
lvl
4

Your running speed is increased by 20% when you have a ranged weapon equipped.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Goat Legs
lvl
32

Take no damage from falling.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Far-Flung Fireworks
lvl
50

Enemies killed with a ranged weapon have a 20% chance to explode.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (2)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
2 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Stalker's Glow-Sighted Crossbow
Stalker's
Last Shot
Swift
Pin-Pointer's
lvl 45
253
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
1Bolt
Range
0
108
216
100%50%
AP Cost
22 (8%) 11.8 shots before AP is depleted
6.9
550
-4
-10%
Legendary effects
Stalker's
Sneak Attack Damage +100%
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Explosive Frame
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Chameleon Jet Pack Civil Engineer Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
60
117
30
25
60
18
AP Regen
 
+5
AP
 
-1
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+2
A
 
+3
L
 
+5
Bolstering Ultra-Light Civil Engineer Armor Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
AP
 
+20
Carry Weight
 
+30
Vanguard's Ultra-Light Civil Engineer Armor Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Healthy
Max HP Increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
HP
 
+20
Carry Weight
 
+30
Sleek Civil Engineer Armor Left Leg
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Sleek
Sneaking Speed +5%
lvl 50
30
60
16
13
30
10
Sleek Civil Engineer Armor Right Leg
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Sleek
Sneaking Speed +5%
lvl 50
30
60
16
13
30
10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
248
 
452
 
238
 
96
 
199
 
77
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+120
AP Regen
 
+5
AP
 
+19
HP
 
+20
Incoming Damage
 
x0.996
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (330 / 330)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
2
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
17
6
7
7
18
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
259
HP
330
AP Regen
+5
XP
+21%
Resistances
248
452
238
96
199
77
0
Evasion Chance
0.066
Incoming Damage
x0.951
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