Crossbow Time
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More: Roleplay builds, Solo builds, Stealth builds
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Arrows and thrown melee weapons pierce targets.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with twice the radius.
Gain Night Vision while sneaking.
Take 45% less damage from explosions.
You no longer take Rad damage from swimming and can breathe underwater.
You will never mutate from rads and RadAway will never cure mutations.
Gain Resistances and AP Regen based on your CHA while not on a team.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
RadAway removes more radiation based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Bows, throwing, and melee weapons do +100% sneak attack damage.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Action Points regenerate 45% faster.
Your ranged attacks do an additional 50% sneak attack damage.
Your running speed is increased by 20% when you have a ranged weapon equipped.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies killed with a ranged weapon have a 20% chance to explode.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies killed with a ranged weapon have a 20% chance to explode.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (2)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Health Regeneration +300%. Chem Effects -55%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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