Bow
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Irradiated food and drink grant 300% more rads.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 20% for 2 seconds after you attack.
When on a team, you become feral 50% slower.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Increase cryo damage based on your INT.
Guns break 50% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your ranged attacks do an additional 50% sneak attack damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your silenced weapons do an additional 100% sneak attack damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Effects (13)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.