Experimental Vats Pew Pew
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
Small guns have 10% more range and 10% more accuracy when aiming down sights.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
All drinks quench thirst by an additional 50%.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Your armor breaks 20% slower and is cheaper to repair.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
You do +20% ranged damage to close enemies.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your small guns gain a 15% stagger chance and +75% limb damage.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 25%.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Enemies killed with a ranged weapon have a 20% chance to explode.
Effects (4)
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.