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Level 200+
s10
p9
e12
c1
i6
a8
l10

Bleeding flechettes harpoon
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
10
+5
1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

P
9
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
12
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

C
1
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

A
8
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.286 / 449)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
14
13
1
11
13
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
230
AP
258
HP
449
XP
+33%
Resistances
55
55
0
0
0
0
0
Evasion Chance
0.054

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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