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Level 200+
s15
p5
e9
c4
i9
a6
l8

Quinn
Fallout 76
Current Full Health
build
Published · Updated

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lvl
200+
S
15
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Martial Artist
lvl
16

Your melee weapons weigh 40% less, and you can swing them 20% faster.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
5
+1
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Exterminator
lvl
14

Your attacks ignore 25% armor of any insect.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
9
+1
3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
+1
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

1
Makeshift Warrior
lvl
9

Melee weapons break 40% slower.

1
Power User
lvl
50

Fusion Cores now last 30% longer.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
6
+1
1
Action Boy
lvl
2

Action Points regenerate 15% faster.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Born Survivor
lvl
3

Falling below 30% health will automatically use a Stimpak, once every 20s.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Goat Legs
lvl
32

Take no damage from falling.

L
8
+1
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Mysterious Savior
lvl
49

A Mysterious Savior will more frequently appear to revive you when downed.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+1 PER and +1 PER Perk Points. Perk Points cap at 15.

Effects (3)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

add effects
3 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Stand Fast
Chameleon
Become Invisible While Sneaking and Not Moving
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Damage Resistance increases up to +100 as Speed increases
Shadowed Combat Armor
Stealth in Shadows +0.05
Pocketed
Carry Weight +10
lvl 20
24
23
6
9
13
8
Carry Weight
 
+10
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Urban Operative Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Aristocrat's Metal Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Light Armor
Standard
No Misc
lvl 10
17
3
2
3
2
3
Overeater's Enameled Muffled Robot Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Medium Armor
Weight: +40%
Physical Resistance: +30%
Energy Resistance: +30%
Radiation resistance: +30%
Poison resistance: +30%
Fire resistance: +30%
Cryo resistance: +30%
Enameled Metal
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +18%
Fire resistance: +18%
Cryo resistance: +18%
Poison resistance: +18%
Weight: +15%
Muffled
Stealth While Moving +0.15
lvl 10
19
8
3
3
6
6
S
 
+2
HP
 
+40
Overeater's Trapper Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Cryologist's
Cryo resistance: +50
Arms Keeper's
Weapon Weights Reduced by 20%
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Standard
No Misc
lvl 15
10
9
4
5
3
56
HP
 
+40
Zealot's Heavy Combat Armor Right Leg
Zealot's
-15% Damage from Scorched
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Standard
No Misc
lvl 20
18
17
5
8
12
8
E
 
+2
Armor stats
Set:
Robot
partial (1 / 5)
add missing pieces
 
100
 
72
 
32
 
40
 
48
 
93
E
 
+4
C
 
+2
A
 
+2
S
 
+2
Carry Weight
 
+130
HP
 
+80
Incoming Damage
 
x0.95
Armor set

Power Armor Sets

Ultracite Helmet
No Misc Mod
lvl 50
283
217
528
19
33
33
Ultracite Torso
No Misc Mod
lvl 50
460
362
885
33
57
52
Ultracite Left Arm
No Misc Mod
lvl 50
283
217
528
19
33
33
Ultracite Right Arm
No Misc Mod
lvl 50
283
217
528
19
33
33
Ultracite Left Leg
No Misc Mod
lvl 50
283
217
528
19
33
33
Ultracite Right Leg
No Misc Mod
lvl 50
283
217
528
19
33
33
Armor stats
Set:
Ultracite
full (6 / 6)
 
1875
 
1447
 
3525
 
128
 
222
 
217
S
 
+10
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (435 / 435)
Rads: 0
Caps: 26000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
3
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
17
6
15
6
9
13
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
428
AP
268
HP
435
XP
+27%
Resistances
100
72
32
40
48
93
0
Evasion Chance
0.054
Incoming Damage
x0.95
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