Quinn
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Explosives weigh 90% less.
Your Bullet Storm stack limit is increased by 10.
Your melee weapons weigh 40% less, and you can swing them 20% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Focus fire to gain +3% accuracy and damage per shot.
Your attacks ignore 25% armor of any insect.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 45% slower.
Melee weapons break 40% slower.
Fusion Cores now last 30% longer.
Big guns gain 30% accuracy. Double in Power Armor.
Action Points regenerate 15% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 30% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
Gain a chance to Deflect ranged attacks based on LCK.
A Mysterious Savior will more frequently appear to revive you when downed.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
Effects (3)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
AG +4, Fall from heights more gradual, STR -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.