Skip to content

Cyberneticist
Starfield Background

Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.

Starting skills

Medicine (Tier 1)
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
Security (Tier 1)
You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Lasers (Tier 1)
Laser weapons do 10% more damage.