Mara / The Stalker
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More: Glass Cannon builds, Long Range builds, Stealth builds
Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.
Skills
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Increase your maximum health by 40%.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
Sprinting and power attacks now use significantly less oxygen.
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Buy for 20% less and sell for 25% more.
50% increased chance of success when persuading someone.
Laser weapons have a 5% chance to set a target on fire.
Reload rifles 30% faster while you're standing still.
Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
Scoped weapons do 50% more damage while using the scope.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
You can research and craft master-level weapon mods.
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
Ship reactors produce 5 extra units of power.
Reduced fuel cost of jump drives by 50%.
You can research experimental projects at a Research Lab.
Doubles previous bonuses.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Unlock the ability to pilot Class C ships.
Allows the installation of experimental ship modules.
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Your shields will occasionally resist 100% of all damage received.
Increased critical hit chance with ship particle beam weapons.
Ship systems have 25% increased damage mitigation.
Ship cargo holds have 50% more capacity.
Weapons
Deals double damage to targets with full health.
+15% damage while aiming.
Break through even the strongest armor.
Magazine size is reduced to 1, damage is massively increased, health is massively reduced.
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
Amplifies power output, increasing damage.
Marks enemies while Aiming, and greatly increases Accuracy.
Lasers do more damage and now burn enemies.
Reduces the visibility and acoustic intensity of lasers.
Long scope for 6.5x magnified view.
Increases Reload Speed.
A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.
Powers
Phase through the normal flow of time and slow down the universe for a duration.
Warp the light around you, becoming nearly invisible for a duration.
Channel the power to detect all life around you for a duration.
Create a small area of unlimited oxygen around you for a duration.
Become as strong as stone, rooting yourself in place and increasing your resistance to all damages greatly.
Armor
+5% Reload Speed
-15% damage from Human enemies.
Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
75% chance to reduce damage by 50% while standing still.
You and nearby allies deal more damage, reload faster, move faster, use less oxygen, can carry more weight, and regenerate health outside of combat.
Increases Physical Resistance.
Afflictions
Research Projects
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