Skyrim character builds
Skyrim character builds, made and shared by the community. Each build lays out standing stone, skills, perks and enchanted gear, with approximate character stats for the whole setup.
With a stealth archer, a spellsword, a pure mage, a two handed barbarian or an illusion assassin in mind, open a build to see every perk point, or copy one and shape it into your own character.
No crafting legendary build, slightly modified version of MarksySBC’s build on YouTube: https://youtu.be/agw6K5-ZUOw?is=HkYe36rllShDLEJi
Vanilla Breton (no mods, achievements stay on), level 81 with 80 perks. Conjure a Bound Bow and snipe from the shadows; Soul Stealer fills your gems for an Enchanting money engine. Light Armor keeps you safe, Restoration saves you, Speech sells the loot. Health/Stamina/Magicka split evenly. Start with Overdraw, Stealth and Agile Defender, then rush Mystic Binding, Soul Stealer and Deadly Aim.
- Do you want to be a professional hand-to-hand fighter early game, dishing out 41 points of damage with every punch?
- Khajiit 10 base + 12 claws
- Steel gloves - 12 base with fist of steel perk (upgrades don't count)
- Fortify unarmed - 7 with the enchanter 2 perk - disenchant gloves of the pugilist from the ratway
- Use steed standing stone to fix stamina recovery in full heavy armor
- Use trainers or other methods to get required skills up to 20 or 30
A pure Altmer mage build which uses Destruction, Restoration, and Alteration alongside Alchemy and Enchantment. Shock spells hit targets instantly and drain magicka from mages and dragons. Alteration gives armor, utility, and control via paralysis/ash spells. Restoration is another layer of survival, as well as undead-slaying. Alchemy and Enchantment amps the spells up and improves character protections/attributes.
High-leveled mage who uses Ahzidal's Helm of Vision to extend the range of summons and runes, then abusing synergies (Ice Runes and Frost Atronachs, Lightning Runes and Storm Atronachs, Poison Runes and Undead, etc.).
Holy Knight build that uses the Crusader's set from Skyrim Anniversary. Restoration, Heavy Armor, and Block are great for survival and crowd control. One-Handed is a solid and versatile melee skill. Undead especially fall to you hard thanks to Stendarr's Aura and other Sun spells.
Heavy 2-handed combat focus, with back-up via strong followers, i.e. Serena. Dabbles in restoration and enchanting to make better gear.
A Nord of less than Adequate ability. Ice magic to keep bruisers away. Lightning to drain Mages. A Bound Sword and Board for when magic runs out. Best to keep to Apprentice difficulty, if not for balance, then for thematics.
Half warrior, half mage, and a master of talking his way out of situations he doesn't understand. Gerceval swings a sword, casts spells, and delivers speeches of questionable intelligence with absolute confidence.
His strategy? Confuse the enemy, confuse his allies, then hit something until it stops moving.
“I have no idea what I'm doing, but apparently I'm the Dragonborn.”
A two-handed warrior who uses Umbra and the Blackstar to fuel its crafting and collection of staves, making what is effectively a heavily armored battle-mage powered by souls.
A tanky, lawful good adventurer who makes use of Block, Restoration, One-Handed, Heavy Armor, Speech, and Smithing. Focuses on survival over raw offense, but hits plenty hard with sword and mace. Restoration spells keep the build alive and full of stamina for bashing and power attacking.
The Atronach Stone plus the Breton Dragonskin power make for excellent magic absorption in a pinch.
A savage hunter. A single surprise attack followed by a volley of poison-tipped arrows as the prey draws closer. When surrounded and out numbered transform into a deadly werewolf to tear through their ranks.
A challenging experience for Expert Difficulty. Roleplay a scholar, preserving history and purifying the undead. A tactical fighter, One-handed weapons and a torch or nothing, play reactionally with Quick Reflexes. Plan before engaging: Detect Life/Dead to scout the opposition, flesh spell pre-buff, Turn Undead for crowd control and Wards to recharge Magicka, Soul Trap to "Purify" Draugr. Use whatever Enchanted Gear you find most useful.
Summoner archer at day, sneak archer at night. Crafting gear not included in loadout, but it's basically just x4 +25% to both Smithing and Alchemy. Dwarven Smithing perk taken to facilitate smithing grind.