Skip to content
Lvl 50
6 / 9
9 / 13
4 / 9
6 / 15
5 / 14
5 / 10

Mage
Skyrim
build
Published

Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl 50
Based on spent perk points
You get 110205 XP from skills
You need 34300 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
200
stamina
100
magica
500
Not enough attribute points. You need to reach level 51
Health
200
Stamina
100
Magicka
550
Carry
300
Poison
50%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5)
80
Snakeblood ,
Alchemist (5/5)
100
Purity
Illusion
44510 xp
9
0
3
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
30
Hypnotic Gaze
40
Kindred Mage
50
Quiet Casting ,
Aspect of Terror
70
Rage
90
Master of the Mind
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting
30
Summoner (1/2)
40
Atromancy
70
Summoner (2/2)
80
Elemental Potency
100
Twin Souls
Destruction
44625 xp
9
0
3
0
15
Novice Destruction
20
Destruction Dual Casting
30
Augmented Shock (1/2)
40
Impact
60
Augmented Shock (2/2)
70
Disintegrate
Restoration
1620 xp
0
6
0
15
Novice Restoration
20
Regeneration
30
Recovery (1/2)
60
Recovery (2/2)
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Share